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animate: fix fill_rect height
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1 changed files with 1 additions and 1 deletions
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@ -27,7 +27,7 @@ void circles_wave(int frame, int w, int y_off, long dpi)
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double offset = sin(f / 60.0 * PI + i);
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int y = y_off + offset * amplitude;
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tfb_fill_rect(x - rad - 1, y_off - amplitude - rad, rad * 2 + 2,
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400 + rad * 2, tfb_black);
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amplitude * 2 + rad * 2 + 1, tfb_black);
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tfb_fill_circle(x, y, rad, t_col);
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}
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}
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