pbsplash/include/pbsplash.h

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#ifndef __pbsplash_h__
#define __pbsplash_h__
#define MM_TO_PX(dpi, mm) (dpi / 25.4) * (mm)
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struct col {
union {
unsigned int rgba;
struct {
unsigned char r, g, b, a;
};
};
};
void animate_frame(int frame, int w, int y_off, long dpi);
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#endif