In a similar way to the C version of ncdu: by wrapping malloc(). It's
simpler to handle allocation failures at the source to allow for easy
retries, pushing the retries up the stack will complicate code somewhat
more. Likewise, this is a best-effort approach to handling OOM,
allocation failures in ncurses aren't handled and display glitches may
occur when we get an OOM inside a drawing function.
This is a somewhat un-Zig-like way of handling errors and adds
scary-looking 'catch unreachable's all over the code, but that's okay.
I plan to add more display options, but ran out of keys to bind.
Probably going for a quick-select menu thingy so that we can keep the
old key bindings for people accustomed to it.
The graph width algorithm is slightly different, but I think this one's
a minor improvement.
I initially wanted to keep a directory's block count and size as a
separate field so that exporting an in-memory tree to a JSON dump would
be easier to do, but that doesn't seem like a common operation to
optimize for. We'll probably need the algorithms to subtract sub-items
from directory counts anyway, so such an export can still be
implemented, albeit slower.