mirror of
https://code.blicky.net/yorhel/ncdu.git
synced 2026-01-13 01:08:41 -09:00
Add link path listing to information window
Two differences compared to the C version: - You can now select individual paths in the listing, pressing enter will open the selected path in the browser window. - Creating this listing is much slower and requires, in the worst case, a full traversal through the in-memory tree. I've tested this without the same-dev and shared-parent optimizations (i.e. worst case) on an import with 30M files and performance was still quite acceptable - the listing completed in a second - so I didn't bother adding a loading indicator. On slower systems and even larger trees this may be a little annoying, though. (also, calling nonl() apparently breaks detection of the return key, neither \n nor KEY_ENTER are emitted for some reason)
This commit is contained in:
parent
618972b82b
commit
ff3e3bccc6
5 changed files with 252 additions and 62 deletions
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@ -28,7 +28,6 @@ backported to the C version, depending on how viable a proper Zig release is.
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Missing features:
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- Listing paths for the same hard link
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- Help window
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- Directory refresh
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- File deletion
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@ -51,6 +50,7 @@ Already implemented:
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[#36](https://code.blicky.net/yorhel/ncdu/issues/36)).
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- Faster --exclude-kernfs thanks to `statfs()` caching.
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- Improved handling of Unicode and special characters.
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- Key to switch to path from a file's hard link listing.
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- Remembers item position when switching directories.
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Potentially to be implemented:
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214
src/browser.zig
214
src/browser.zig
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@ -127,7 +127,7 @@ pub fn loadDir() void {
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dir_max_blocks = 1;
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dir_has_shared = false;
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if (dir_parents.top() != model.root)
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if (!dir_parents.isRoot())
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dir_items.append(null) catch unreachable;
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var it = dir_parents.top().sub;
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while (it) |e| {
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@ -329,9 +329,65 @@ const quit = struct {
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};
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const info = struct {
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// TODO: List of paths for the same hardlink.
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const Tab = enum { info, links };
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fn drawSizeRow(box: *const ui.Box, row: *u32, label: [:0]const u8, size: u64) void {
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var tab: Tab = .info;
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var entry: ?*model.Entry = null;
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var links: ?model.LinkPaths = null;
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var links_top: usize = 0;
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var links_idx: usize = 0;
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// Set the displayed entry to the currently selected item and open the tab.
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fn set(e: ?*model.Entry, t: Tab) void {
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if (e != entry) {
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if (links) |*l| l.deinit();
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links = null;
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links_top = 0;
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links_idx = 0;
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}
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entry = e;
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if (e == null) {
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state = .main;
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return;
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}
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state = .info;
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tab = t;
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if (tab == .links and links == null) {
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links = model.LinkPaths.find(&dir_parents, e.?.link().?);
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for (links.?.paths.items) |n,i| {
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if (&n.node.entry == e) {
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links_idx = i;
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}
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}
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}
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}
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fn drawLinks(box: ui.Box, row: *u32, rows: u32, cols: u32) void {
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var pathbuf = std.ArrayList(u8).init(main.allocator);
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const numrows = saturateSub(rows, 4);
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if (links_idx < links_top) links_top = links_idx;
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if (links_idx >= links_top + numrows) links_top = links_idx - numrows + 1;
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var i: u32 = 0;
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while (i < numrows) : (i += 1) {
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if (i + links_top >= links.?.paths.items.len) break;
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const e = links.?.paths.items[i+links_top];
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ui.style(if (i+links_top == links_idx) .sel else .default);
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box.move(row.*, 2);
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ui.addch(if (&e.node.entry == entry) '*' else ' ');
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pathbuf.shrinkRetainingCapacity(0);
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e.fmtPath(false, &pathbuf);
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ui.addstr(ui.shorten(ui.toUtf8(arrayListBufZ(&pathbuf)), saturateSub(cols, 5)));
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row.* += 1;
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}
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ui.style(.default);
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box.move(rows-2, 4);
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ui.addprint("{:>3}/{}", .{ links_idx+1, links.?.paths.items.len });
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pathbuf.deinit();
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}
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fn drawSizeRow(box: ui.Box, row: *u32, label: [:0]const u8, size: u64) void {
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box.move(row.*, 3);
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ui.addstr(label);
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ui.addsize(.default, size);
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@ -341,7 +397,7 @@ const info = struct {
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row.* += 1;
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}
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fn drawSize(box: *const ui.Box, row: *u32, label: [:0]const u8, size: u64, shared: u64) void {
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fn drawSize(box: ui.Box, row: *u32, label: [:0]const u8, size: u64, shared: u64) void {
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ui.style(.bold);
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drawSizeRow(box, row, label, size);
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if (shared > 0) {
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@ -351,33 +407,17 @@ const info = struct {
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}
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}
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fn draw() void {
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const e = dir_items.items[cursor_idx].?;
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// XXX: The dynamic height is a bit jarring, especially when that
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// causes the same lines of information to be placed on different rows
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// for each item. Not really sure how to handle yet.
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const rows = 5 // border + padding + close message
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+ 4 // name + type + disk usage + apparent size
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+ (if (e.ext() != null) @as(u32, 1) else 0) // last modified
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+ (if (e.link() != null) @as(u32, 1) else 0) // link count
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+ (if (e.dir()) |d| 1 // sub items
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+ (if (d.shared_size > 0) @as(u32, 2) else 0)
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+ (if (d.shared_blocks > 0) @as(u32, 2) else 0)
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else 0);
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const cols = 60; // TODO: dynamic width?
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const box = ui.Box.create(rows, cols, "Item info");
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var row: u32 = 2;
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fn drawInfo(box: ui.Box, row: *u32, cols: u32, e: *model.Entry) void {
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// Name
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box.move(row, 3);
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box.move(row.*, 3);
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ui.style(.bold);
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ui.addstr("Name: ");
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ui.style(.default);
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ui.addstr(ui.shorten(ui.toUtf8(e.name()), cols-11));
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row += 1;
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row.* += 1;
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// Type / Mode+UID+GID
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box.move(row, 3);
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box.move(row.*, 3);
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ui.style(.bold);
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if (e.ext()) |ext| {
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ui.addstr("Mode: ");
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@ -397,47 +437,78 @@ const info = struct {
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ui.style(.default);
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ui.addstr(if (e.isDirectory()) "Directory" else if (if (e.file()) |f| f.notreg else false) "Other" else "File");
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}
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row += 1;
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row.* += 1;
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// Last modified
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if (e.ext()) |ext| {
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box.move(row, 3);
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box.move(row.*, 3);
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ui.style(.bold);
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ui.addstr("Last modified: ");
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ui.addts(.default, ext.mtime);
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row += 1;
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row.* += 1;
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}
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// Disk usage & Apparent size
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drawSize(&box, &row, " Disk usage: ", blocksToSize(e.blocks), if (e.dir()) |d| blocksToSize(d.shared_blocks) else 0);
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drawSize(&box, &row, "Apparent size: ", e.size, if (e.dir()) |d| d.shared_size else 0);
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drawSize(box, row, " Disk usage: ", blocksToSize(e.blocks), if (e.dir()) |d| blocksToSize(d.shared_blocks) else 0);
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drawSize(box, row, "Apparent size: ", e.size, if (e.dir()) |d| d.shared_size else 0);
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// Number of items
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if (e.dir()) |d| {
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box.move(row, 3);
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box.move(row.*, 3);
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ui.style(.bold);
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ui.addstr(" Sub items: ");
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ui.addnum(.default, d.items);
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row += 1;
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row.* += 1;
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}
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// Number of links + inode (dev?)
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if (e.link()) |l| {
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box.move(row, 3);
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box.move(row.*, 3);
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ui.style(.bold);
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ui.addstr(" Link count: ");
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ui.addnum(.default, l.nlink);
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box.move(row, 23);
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box.move(row.*, 23);
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ui.style(.bold);
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ui.addstr(" Inode: ");
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ui.style(.default);
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var buf: [32]u8 = undefined;
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ui.addstr(std.fmt.bufPrintZ(&buf, "{}", .{ l.ino }) catch unreachable);
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row += 1;
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row.* += 1;
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}
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}
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fn draw() void {
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const e = dir_items.items[cursor_idx].?;
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// XXX: The dynamic height is a bit jarring, especially when that
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// causes the same lines of information to be placed on different rows
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// for each item. Think it's better to have a dynamic height based on
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// terminal size and scroll if the content doesn't fit.
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const rows = 5 // border + padding + close message
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+ if (tab == .links) 8 else
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4 // name + type + disk usage + apparent size
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+ (if (e.ext() != null) @as(u32, 1) else 0) // last modified
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+ (if (e.link() != null) @as(u32, 1) else 0) // link count
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+ (if (e.dir()) |d| 1 // sub items
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+ (if (d.shared_size > 0) @as(u32, 2) else 0)
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+ (if (d.shared_blocks > 0) @as(u32, 2) else 0)
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else 0);
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const cols = 60; // TODO: dynamic width?
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const box = ui.Box.create(rows, cols, "Item info");
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var row: u32 = 2;
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// Tabs
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if (e.etype == .link) {
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box.tab(cols-19, tab == .info, 1, "Info");
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box.tab(cols-10, tab == .links, 2, "Links");
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}
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switch (tab) {
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.info => drawInfo(box, &row, cols, e),
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.links => drawLinks(box, &row, rows, cols),
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}
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// "Press i to close this window"
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box.move(row+1, cols-30);
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box.move(rows-2, cols-30);
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ui.style(.default);
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ui.addstr("Press ");
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ui.style(.key);
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@ -446,16 +517,43 @@ const info = struct {
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ui.addstr(" to close this window");
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}
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fn keyInput(ch: i32) void {
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if (keyInputSelection(ch)) {
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if (dir_items.items[cursor_idx] == null) state = .main;
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return;
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}
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fn keyInput(ch: i32) bool {
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if (entry.?.etype == .link) {
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switch (ch) {
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'i', 'q' => state = .main,
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'1', 'h', ui.c.KEY_LEFT => { set(entry, .info); return true; },
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'2', 'l', ui.c.KEY_RIGHT => { set(entry, .links); return true; },
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else => {},
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}
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}
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if (tab == .links) {
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if (keyInputSelection(ch, &links_idx, links.?.paths.items.len, 5))
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return true;
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if (ch == 10) { // Enter - go to selected entry
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// XXX: This jump can be a little bit jarring as, usually,
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// browsing to parent directory will cause the previously
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// opened dir to be selected. This jump doesn't update the View
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// state of parent dirs, so that won't be the case anymore.
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const p = links.?.paths.items[links_idx];
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dir_parents.stack.shrinkRetainingCapacity(0);
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dir_parents.stack.appendSlice(p.path.stack.items) catch unreachable;
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loadDir();
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for (dir_items.items) |e, i| {
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if (e == &p.node.entry)
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cursor_idx = i;
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}
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set(null, .info);
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}
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}
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if (keyInputSelection(ch, &cursor_idx, dir_items.items.len, saturateSub(ui.rows, 3))) {
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set(dir_items.items[cursor_idx], .info);
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return true;
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}
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switch (ch) {
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'i', 'q' => set(null, .info),
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else => return false,
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}
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return true;
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}
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};
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pub fn draw() void {
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@ -484,7 +582,7 @@ pub fn draw() void {
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ui.style(.dir);
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var pathbuf = std.ArrayList(u8).init(main.allocator);
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dir_parents.path(&pathbuf);
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dir_parents.fmtPath(true, &pathbuf);
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ui.addstr(ui.shorten(ui.toUtf8(arrayListBufZ(&pathbuf)), saturateSub(ui.cols, 5)));
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pathbuf.deinit();
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@ -537,35 +635,35 @@ fn sortToggle(col: main.config.SortCol, default_order: main.config.SortOrder) vo
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sortDir();
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}
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fn keyInputSelection(ch: i32) bool {
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fn keyInputSelection(ch: i32, idx: *usize, len: usize, page: u32) bool {
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switch (ch) {
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'j', ui.c.KEY_DOWN => {
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if (cursor_idx+1 < dir_items.items.len) cursor_idx += 1;
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if (idx.*+1 < len) idx.* += 1;
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},
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'k', ui.c.KEY_UP => {
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if (cursor_idx > 0) cursor_idx -= 1;
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if (idx.* > 0) idx.* -= 1;
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},
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ui.c.KEY_HOME => cursor_idx = 0,
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ui.c.KEY_END, ui.c.KEY_LL => cursor_idx = saturateSub(dir_items.items.len, 1),
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ui.c.KEY_PPAGE => cursor_idx = saturateSub(cursor_idx, saturateSub(ui.rows, 3)),
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ui.c.KEY_NPAGE => cursor_idx = std.math.min(saturateSub(dir_items.items.len, 1), cursor_idx + saturateSub(ui.rows, 3)),
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ui.c.KEY_HOME => idx.* = 0,
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ui.c.KEY_END, ui.c.KEY_LL => idx.* = saturateSub(len, 1),
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ui.c.KEY_PPAGE => idx.* = saturateSub(idx.*, page),
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ui.c.KEY_NPAGE => idx.* = std.math.min(saturateSub(len, 1), idx.* + page),
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else => return false,
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}
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return true;
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}
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pub fn keyInput(ch: i32) void {
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defer current_view.save();
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switch (state) {
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.main => {}, // fallthrough
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.quit => return quit.keyInput(ch),
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.info => return info.keyInput(ch),
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.info => if (info.keyInput(ch)) return,
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}
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defer current_view.save();
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switch (ch) {
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'q' => if (main.config.confirm_quit) { state = .quit; } else ui.quit(),
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'i' => if (dir_items.items[cursor_idx] != null) { state = .info; },
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'i' => info.set(dir_items.items[cursor_idx], .info),
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// Sort & filter settings
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'n' => sortToggle(.name, .asc),
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@ -575,6 +673,7 @@ pub fn keyInput(ch: i32) void {
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'e' => {
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main.config.show_hidden = !main.config.show_hidden;
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loadDir();
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state = .main;
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},
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't' => {
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main.config.sort_dirsfirst = !main.config.sort_dirsfirst;
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@ -599,16 +698,19 @@ pub fn keyInput(ch: i32) void {
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if (e.dir()) |d| {
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dir_parents.push(d);
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loadDir();
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state = .main;
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}
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} else if (dir_parents.top() != model.root) {
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} else if (!dir_parents.isRoot()) {
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dir_parents.pop();
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loadDir();
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state = .main;
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}
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},
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'h', '<', ui.c.KEY_BACKSPACE, ui.c.KEY_LEFT => {
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if (dir_parents.top() != model.root) {
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if (!dir_parents.isRoot()) {
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dir_parents.pop();
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loadDir();
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state = .main;
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}
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},
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@ -628,6 +730,6 @@ pub fn keyInput(ch: i32) void {
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.unique => .off,
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},
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else => _ = keyInputSelection(ch),
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else => _ = keyInputSelection(ch, &cursor_idx, dir_items.items.len, saturateSub(ui.rows, 3)),
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}
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}
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@ -392,6 +392,10 @@ pub const Parents = struct {
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return self.stack.append(dir) catch unreachable;
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}
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pub fn isRoot(self: *Self) bool {
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return self.stack.items.len == 0;
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}
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// Attempting to remove the root node is considered a bug.
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pub fn pop(self: *Self) void {
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_ = self.stack.pop();
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@ -419,23 +423,97 @@ pub const Parents = struct {
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}
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// Append the path to the given arraylist. The list is assumed to use main.allocator, so it can't fail.
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pub fn path(self: *const Self, out: *std.ArrayList(u8)) void {
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pub fn fmtPath(self: *const Self, withRoot: bool, out: *std.ArrayList(u8)) void {
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const r = root.entry.name();
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out.appendSlice(r) catch unreachable;
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if (withRoot) out.appendSlice(r) catch unreachable;
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var i: usize = 0;
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while (i < self.stack.items.len) {
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if (i != 0 or r[r.len-1] != '/') out.append('/') catch unreachable;
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if (i != 0 or (withRoot and r[r.len-1] != '/')) out.append('/') catch unreachable;
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out.appendSlice(self.stack.items[i].entry.name()) catch unreachable;
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i += 1;
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}
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}
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pub fn copy(self: *const Self) Self {
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var c = Self{};
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c.stack.appendSlice(self.stack.items) catch unreachable;
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return c;
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}
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pub fn deinit(self: *Self) void {
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self.stack.deinit();
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}
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||||
};
|
||||
|
||||
|
||||
// List of paths for the same inode.
|
||||
pub const LinkPaths = struct {
|
||||
paths: std.ArrayList(Path) = std.ArrayList(Path).init(main.allocator),
|
||||
|
||||
pub const Path = struct {
|
||||
path: Parents,
|
||||
node: *Link,
|
||||
|
||||
fn lt(_: void, a: Path, b: Path) bool {
|
||||
var i: usize = 0;
|
||||
while (i < a.path.stack.items.len and i < b.path.stack.items.len) : (i += 1)
|
||||
if (a.path.stack.items[i] != b.path.stack.items[i])
|
||||
return std.mem.lessThan(u8, a.path.stack.items[i].entry.name(), b.path.stack.items[i].entry.name());
|
||||
if (a.path.stack.items.len != b.path.stack.items.len)
|
||||
return a.path.stack.items.len < b.path.stack.items.len;
|
||||
return std.mem.lessThan(u8, a.node.entry.name(), b.node.entry.name());
|
||||
}
|
||||
|
||||
pub fn fmtPath(self: Path, withRoot: bool, out: *std.ArrayList(u8)) void {
|
||||
self.path.fmtPath(withRoot, out);
|
||||
out.append('/') catch unreachable;
|
||||
out.appendSlice(self.node.entry.name()) catch unreachable;
|
||||
}
|
||||
};
|
||||
|
||||
const Self = @This();
|
||||
|
||||
fn findRec(self: *Self, parent: *Parents, node: *const Link) void {
|
||||
var entry = parent.top().sub;
|
||||
while (entry) |e| : (entry = e.next) {
|
||||
if (e.link()) |l| {
|
||||
if (l.ino == node.ino)
|
||||
self.paths.append(Path{ .path = parent.copy(), .node = l }) catch unreachable;
|
||||
}
|
||||
if (e.dir()) |d| {
|
||||
if (d.dev == parent.top().dev) {
|
||||
parent.push(d);
|
||||
self.findRec(parent, node);
|
||||
parent.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find all paths for the given link
|
||||
pub fn find(parents_: *const Parents, node: *const Link) Self {
|
||||
var parents = parents_.copy();
|
||||
var self = Self{};
|
||||
// First find the bottom-most parent that has no shared_size,
|
||||
// all links are guaranteed to be inside that directory.
|
||||
while (!parents.isRoot() and parents.top().shared_size > 0)
|
||||
parents.pop();
|
||||
self.findRec(&parents, node);
|
||||
// TODO: Zig's sort() implementation is type-generic and not very
|
||||
// small. I suspect we can get a good save on our binary size by using
|
||||
// a smaller or non-generic sort. This doesn't have to be very fast.
|
||||
std.sort.sort(Path, self.paths.items, @as(void, undefined), Path.lt);
|
||||
parents.deinit();
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
for (self.paths.items) |*p| p.path.deinit();
|
||||
self.paths.deinit();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
test "entry" {
|
||||
var e = Entry.create(.file, false, "hello") catch unreachable;
|
||||
std.debug.assert(e.etype == .file);
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ const Context = struct {
|
|||
self.path_indices.items.len -= 1;
|
||||
|
||||
if (self.stat.dir) {
|
||||
if (self.parents) |*p| if (p.top() != model.root) p.pop();
|
||||
if (self.parents) |*p| if (!p.isRoot()) p.pop();
|
||||
if (self.wr) |w| w.writer().writeByte(']') catch |e| writeErr(e);
|
||||
} else
|
||||
self.stat.dir = true; // repeated popPath()s mean we're closing parent dirs.
|
||||
|
|
|
|||
12
src/ui.zig
12
src/ui.zig
|
|
@ -330,7 +330,6 @@ pub fn init() void {
|
|||
updateSize();
|
||||
_ = c.cbreak();
|
||||
_ = c.noecho();
|
||||
_ = c.nonl();
|
||||
_ = c.curs_set(0);
|
||||
_ = c.keypad(c.stdscr, true);
|
||||
|
||||
|
|
@ -530,6 +529,17 @@ pub const Box = struct {
|
|||
return s;
|
||||
}
|
||||
|
||||
pub fn tab(s: Self, col: u32, sel: bool, num: u3, label: [:0]const u8) void {
|
||||
const bg: Bg = if (sel) .hd else .default;
|
||||
s.move(0, col);
|
||||
bg.fg(.key);
|
||||
addch('0' + @as(u8, num));
|
||||
bg.fg(.default);
|
||||
addch(':');
|
||||
addstr(label);
|
||||
style(.default);
|
||||
}
|
||||
|
||||
// Move the global cursor to the given coordinates inside the box.
|
||||
pub fn move(s: Self, row: u32, col: u32) void {
|
||||
ui.move(s.start_row + row, s.start_col + col);
|
||||
|
|
|
|||
Loading…
Reference in a new issue