import {EventEmitter} from 'events'; import {ipcMain, BrowserWindow} from 'electron'; import {v4 as uuidv4} from 'uuid'; export class Server extends EventEmitter { destroyed = false; win: BrowserWindow; id!: string; constructor(win: BrowserWindow) { super(); this.win = win; this.ipcListener = this.ipcListener.bind(this); if (this.destroyed) { return; } const uid = uuidv4(); this.id = uid; ipcMain.on(uid, this.ipcListener); // we intentionally subscribe to `on` instead of `once` // to support reloading the window and re-initializing // the channel this.wc.on('did-finish-load', () => { this.wc.send('init', uid); }); } get wc() { return this.win.webContents; } ipcListener(event: any, {ev, data}: {ev: string; data: any}) { super.emit(ev, data); } emit(ch: string, data: any = {}): any { // This check is needed because data-batching can cause extra data to be // emitted after the window has already closed if (!this.win.isDestroyed()) { this.wc.send(this.id, {ch, data}); } } destroy() { this.removeAllListeners(); this.wc.removeAllListeners(); if (this.id) { ipcMain.removeListener(this.id, this.ipcListener); } else { // mark for `genUid` in constructor this.destroyed = true; } } } export default (win: BrowserWindow) => { return new Server(win); };