Move the ffmpeg -ss (seek/offset) parameter before -i in all transcoding
commands so ffmpeg uses input seeking instead of output seeking. Per the
ffmpeg docs, placing -ss before -i seeks at the demuxer level by keyframe
(very fast), and since FFmpeg 2.1 it is also frame-accurate when
transcoding. The previous placement after -i caused ffmpeg to decode and
discard all audio up to the seek point, which was unnecessarily slow —
especially problematic for lengthy files (4+ hours).
Both code paths are updated: buildDynamicArgs (for default formats) and
createFFmpegCommand (for custom templates without %t). A database
migration updates existing default commands in the transcoding table.
* test(artwork): add e2e suite documenting album/disc resolution
Adds core/artwork/e2e/ with a real-tempdir + scanner harness that exercises
artwork resolution end-to-end. Covers album and disc kinds; pending (PIt)
cases document two known bugs in reader_album.go for regression-guard
flipping once they are fixed.
* refactor(artwork): add libraryFS helper to resolve MusicFS for a library
* test(artwork): tighten libraryFS test isolation and add scheme-error case
* test(artwork): update libraryFS test description to match implementation
* refactor(artwork): convert fromExternalFile to use fs.FS
Add a temporary fromExternalFileAbs shim so existing absolute-path callers
still compile; the shim is removed once all readers are migrated.
* refactor(artwork): make fromExternalFileAbs a thin delegator
Introduce a minimal osDirectFS adapter so the shim no longer duplicates
the matching loop. Both will be removed in Task 9.
* refactor(artwork): convert fromTag to taglib.OpenStream over fs.FS
Add a temporary fromTagAbs shim so existing absolute-path callers still
compile; removed in Task 9. Reuses the osDirectFS adapter from Task 2.
* refactor(artwork): defer fs.File close until after taglib reads finish
Mirror the lifetime pattern used by adapters/gotaglib/gotaglib.go:
keep the underlying fs.File open until taglib.File is closed, and
pass WithFilename so format detection doesn't rely on content sniffing.
* docs(artwork): note ffmpeg's path-based API limitation
* refactor(artwork): migrate album reader to MusicFS
- Add libFS (storage.MusicFS) field to albumArtworkReader; resolved
once at construction time via libraryFS()
- Switch fromCoverArtPriority from abs-path shims to FS-based
fromTag/fromExternalFile; only fromFFmpegTag retains absolute path
- Build imgFiles as library-relative forward-slash paths in
loadAlbumFoldersPaths using path.Join(f.Path, f.Name, img)
- Guard embedAbs so that an empty EmbedArtPath never produces a
non-empty absolute path (prevents accidental ffmpeg invocation)
- Register testfile:// storage scheme in artwork test suite to provide
an os.DirFS-backed MusicFS without requiring the taglib extractor
- Update test assertions from filepath.FromSlash(abs) to bare
forward-slash relative strings
* fix(artwork): use path package in compareImageFiles for forward-slash relative paths
* refactor(artwork): migrate disc reader to MusicFS
Replace os.Open absolute-path access with libFS.Open on library-relative
forward-slash paths. Rename discFolders→discFoldersRel, split
firstTrackPath into firstTrackRelPath (for fromTag) and firstTrackAbsPath
(for fromFFmpegTag), and switch path.Dir/Base/Ext for forward-slash safety.
* refactor(artwork): build discFoldersRel directly and guard empty first track
* refactor(artwork): migrate mediafile reader to MusicFS
* refactor(artwork): migrate artist album-art lookup to MusicFS
* refactor(artwork): remove temporary path-based shims
All readers now use the FS-based fromTag and fromExternalFile directly,
so the absolute-path adapters and the osDirectFS helper that backed
them can go away.
* test(artwork): rewrite e2e suite to use storagetest.FakeFS
Switches from real-tempdir + local storage to FakeFS via the storage
registry. Adds a proper multi-disc scenario using the disc tag, which
previously required curated MP3 fixtures we did not have.
* test(artwork): use maps.Copy in trackFile tag merge
Lint cleanup: replace the manual map-copy loop flagged by mapsloop.
* test(artwork): reuse tests.MockFFmpeg in e2e harness
Replace the hand-rolled noopFFmpeg stub with tests.NewMockFFmpeg, which
already satisfies the full ffmpeg.FFmpeg interface and won't drift when
new methods are added. Also tie imageBytes to imageFile so they cannot
silently disagree on the on-disk encoding.
* test(artwork): add e2e scenarios from artwork documentation
Covers the behaviors documented at
https://www.navidrome.org/docs/usage/library/artwork/:
- Album: folder.*/front.* fallbacks and priority order with cover.*.
- Disc: cd*.* match, cover.* inside disc folder, DiscArtPriority="" skip
path, the documented multi-disc layout, and the discsubtitle keyword.
- MediaFile: disc-level fallback for multi-disc tracks and album-level
fallback for single-disc tracks (doc section "MediaFiles" items 2-3).
- Artist: album/artist.* lookup via libFS (passes). The artist-folder
branch is XIt-marked because fromArtistFolder still calls os.DirFS
directly on an absolute path and can't read from a FakeFS-backed
library — migrating that to storage.MusicFS is a follow-up.
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(artwork): scope artist folder traversal to library root
Route fromArtistFolder reads through storage.MusicFS and bound the
parent-directory walk at the library root. This keeps artwork
resolution scoped to the configured library and unblocks FakeFS-backed
e2e scenarios that depend on the artist folder.
Also consolidate the libraryFS + core.AbsolutePath pairing (used by
three readers) into a single libraryFSAndRoot helper.
* test(artwork): add ASCII file-tree diagrams to e2e scenarios
Each It/PIt block now shows the on-disk layout it exercises, with
arrows indicating which file wins (or should win, for the known-bug
PIt cases). Makes scenarios readable at a glance without having to
parse the MapFS map.
* test(artwork): add e2e tests for playlist and radio artwork resolution
Signed-off-by: Deluan <deluan@navidrome.org>
* test(artwork): enhance e2e tests with real MP3 fixtures for embedded artwork
Signed-off-by: Deluan <deluan@navidrome.org>
* test(ffmpeg): add support for animated WebP encoder detection and fallback handling
Signed-off-by: Deluan <deluan@navidrome.org>
* test(artwork): cover additional edge cases in e2e suite
Add high-value scenarios uncovered by the existing specs:
- Album: three-way basename tie (unsuffixed wins), unknown pattern in
CoverArtPriority is skipped, embedded-first with no embedded art
falls through.
- Disc: discsubtitle with no matching image falls through.
- Artist: ArtistArtPriority can reach images via album/<pattern>.
- Playlist: generates a 2x2 tiled cover from album art when the playlist
has no uploaded/sidecar/external image.
New helper realPNG() produces real taglib/image-decodable bytes so the
tiled-cover test can exercise the generator's decode + compose path.
* test(artwork): refactor image upload logic in e2e tests for consistency
Signed-off-by: Deluan <deluan@navidrome.org>
* test(ffmpeg): simplify animated WebP encoder check by removing context parameter
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(artwork): normalize rel path for fs.Glob on Windows
filepath.Rel returns backslash-separated paths on Windows, but fs.Glob
and path.Join require forward slashes. Convert with filepath.ToSlash
after computing the relative path and use path.Dir for the parent walk
so the artist-folder lookup works cross-platform.
* fix(ffmpeg): retry animated WebP probe on transient failure
The probe previously used the caller's request context inside sync.Once,
so a single cancelled first request would permanently disable animated
WebP for the rest of the process. Switch to a mutex + probed flag, use
a fresh background context with its own timeout, and only cache the
result when the probe actually succeeds.
* test(ffmpeg): reset ffOnce so ConvertAnimatedImage test is order-independent
The ConvertAnimatedImage stand-in test sets ffmpegPath directly but
does not reset ffOnce. If ffmpegCmd() has not been called earlier in
the test process, the next call inside hasAnimatedWebPEncoder runs
ffOnce.Do and re-resolves the real ffmpeg binary, overwriting the
stand-in and breaking the test. Reset ffOnce and conf.Server.FFmpegPath
alongside the other globals to pin resolution to the stand-in.
* test(artwork): unblock Windows CI — forward-slash fs paths and suite-level DB lifetime
The internal artwork test planted a Windows absolute path (backslashes) into
Folder.Path and then fed it through libFS.Open, which fs.ValidPath rejects.
Rooting the testfile library at the temp dir directly and using
filepath.ToSlash keeps the path model library-relative and forward-slash,
matching production.
The e2e suite opened a per-spec DB in a per-spec TempDir, but the go-sqlite3
singleton kept the file open across specs. Ginkgo's per-spec TempDir cleanup
then tried to unlink a file still held by that handle — fine on POSIX, fails
on Windows. Moving the DB to a suite-level tempdir and closing it in
AfterSuite avoids the race.
* test(artwork): keep Windows drive letters intact in testfile library URLs
url.Parse on `testfile://C:/path` reads `C` as the host and the path loses
the drive letter, so Windows libFS lookups go to `/path` and fail.
testFileLibPath now prepends a `/` when the OS path has no leading slash,
and the testfile constructor strips that extra slash back off before
handing the path to os.Stat / os.DirFS.
* refactor(artwork): consolidate libFS + root into libraryView helper
Collapses the per-reader libFS/libPath/rootFolder/firstTrackAbsPath fields
into a single libraryView{FS, absRoot} with an Abs(rel) method. Also folds
the two library lookups (ds.Library.Get + core.AbsolutePath) into one, and
uses mf.Path directly instead of stripping libRoot off an absolute path.
* refactor(ffmpeg): replace hasAnimatedWebPEncoder with encoderProbe for state management
Signed-off-by: Deluan <deluan@navidrome.org>
* fix: escape artist folder names in artwork glob
Escape glob metacharacters in the library-relative artist folder path before composing the fs.Glob pattern for artist image lookup. This preserves literal folder names such as Artist [Live] while keeping the configured filename pattern behavior unchanged, and adds a regression test for bracketed artist folders.
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(artwork): correct test path assertions after MusicFS migration
Source functions (fromTag, fromExternalFile) now return forward-slash
fs.FS-relative paths, so test assertions should compare against plain
forward-slash strings, not filepath.FromSlash(). The artistArtPriority
test needs filepath.FromSlash() on the suffix because findImageInFolder
returns OS-native absolute paths via filepath.Join.
* fix(artwork): normalize path separators in artistArtPriority assertion
The two table entries exercise different code paths: entry 1 goes through
fromArtistFolder (returns OS-native paths via filepath.Join), while entry 2
goes through fromExternalFile (returns forward-slash fs.FS paths). Using
filepath.FromSlash on the expected value only works for entry 1.
Normalize the actual path to forward slashes with filepath.ToSlash so a
single HaveSuffix assertion works for both code paths on all platforms.
---------
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcoding): clamp target channels to codec limit (#5336)
When transcoding a multi-channel source (e.g. 6-channel FLAC) to MP3, the
decider passed the source channel count through to ffmpeg unchanged. The
default MP3 command path then emitted `-ac 6`, and the template path injected
`-ac 6` after the template's own `-ac 2`, causing ffmpeg to honor the last
occurrence and fail with exit code 234 since libmp3lame only supports up to
2 channels.
Introduce `codecMaxChannels()` in core/stream/codec.go (mp3→2, opus→8),
mirroring the existing `codecMaxSampleRate` pattern, and apply the clamp in
`computeTranscodedStream` right after the sample-rate clamps. Also fix a
pre-existing ordering bug where the profile's MaxAudioChannels check compared
against src.Channels rather than ts.Channels, which would have let a looser
profile setting raise the codec-clamped value back up. Comparing against the
already-clamped ts.Channels makes profile limits strictly narrowing, which
matches how the sample-rate block already behaves.
The ffmpeg buildTemplateArgs comment is refreshed to point at the new upstream
clamp, since the flags it injects are now always codec-safe.
Adds unit tests for codecMaxChannels and four decider scenarios covering the
literal issue repro (6-ch FLAC→MP3 clamps to 2), a stricter profile limit
winning over the codec clamp, a looser profile limit leaving the codec clamp
intact, and a codec with no hard limit (AAC) passing 6 channels through.
* test(e2e): pin codec channel clamp at the Subsonic API surface (#5336)
Add a 6-channel FLAC fixture to the e2e test suite and use it to assert the
codec channel clamp end-to-end on both Subsonic streaming endpoints:
- getTranscodeDecision (mp3OnlyClient, no MaxAudioChannels in profile):
expects TranscodeStream.AudioChannels == 2 for the 6-channel source. This
exercises the new codecMaxChannels() helper through the OpenSubsonic
decision endpoint, with no profile-level channel limit masking the bug.
- /rest/stream (legacy): requests format=mp3 against the multichannel
fixture and asserts streamerSpy.LastRequest.Channels == 2, confirming
the clamp propagates through ResolveRequest into the stream.Request that
the streamer receives.
The fixture is metadata-only (channels: 6 plumbed via the existing
storagetest.File helper) — no real audio bytes required, since the e2e
suite uses a spy streamer rather than invoking ffmpeg. Bumps the empty-query
search3 song count expectation from 13 to 14 to account for the new fixture.
* test(decider): clarify codec-clamp comment terminology
Distinguish "transcoding profile MaxAudioChannels" (Profile.MaxAudioChannels
field) from "LimitationAudioChannels" (CodecProfile rule constant). The
regression test bypasses the former, not the latter.
* fix(msi): include ffprobe executable in MSI build
Signed-off-by: Deluan <deluan@navidrome.org>
* feat(ffmpeg): add IsProbeAvailable() to FFmpeg interface
Add runtime check for ffprobe binary availability with cached result
and startup logging. When ffprobe is missing, logs a warning at startup.
* feat(stream): guard MakeDecision behind ffprobe availability
When ffprobe is not available, MakeDecision returns a decision with
ErrorReason set and both CanDirectPlay and CanTranscode false, instead
of failing with an opaque exec error.
* feat(subsonic): only advertise transcoding extension when ffprobe is available
The OpenSubsonic transcoding extension is now conditionally included
based on ffprobe availability, so clients know not to call
getTranscodeDecision when ffprobe is missing.
* refactor(ffmpeg): move ffprobe startup warning to initial_setup
Move the ffprobe availability warning from the lazy IsProbeAvailable()
check to checkFFmpegInstallation() in server/initial_setup.go, alongside
the existing ffmpeg warning. This ensures the warning appears at startup
rather than on first endpoint call.
* fix(e2e): set noopFFmpeg.IsProbeAvailable to true
The e2e tests use pre-populated probe data and don't need a real ffprobe
binary. Setting IsProbeAvailable to true allows the transcode decision
logic to proceed normally in e2e tests.
* fix(stream): only guard on ffprobe when probing is needed
Move the IsProbeAvailable() guard inside the SkipProbe check so that
legacy stream requests (which pass SkipProbe: true) are not blocked
when ffprobe is missing. The guard only applies when probing is
actually required (i.e., getTranscodeDecision endpoint).
* refactor(stream): fall back to tag metadata when ffprobe is unavailable
Instead of blocking getTranscodeDecision when ffprobe is missing,
fall back to tag-based metadata (same behavior as /rest/stream).
The transcoding extension is always advertised. A startup warning
still alerts admins when ffprobe is not found.
* fix(stream): downgrade ffprobe-unavailable log to Debug
Avoids log spam when clients call getTranscodeDecision repeatedly
without ffprobe installed. The startup warning in initial_setup.go
already alerts admins at Warn level.
---------
Signed-off-by: Deluan <deluan@navidrome.org>
Replaced single Read assertion with Eventually loop to drain buffered
pipe data after context cancellation. The previous test assumed the first
Read after cancel() would fail, but ffmpeg may have already written data
into the pipe buffer before being killed, causing the Read to succeed
from buffered content.
* fix(server): capture ffmpeg stderr and warn on empty transcoded output
When ffmpeg fails during transcoding (e.g., missing codec like libopus),
the error was silently discarded because stderr was sent to io.Discard
and the HTTP response returned 200 OK with a 0-byte body.
- Capture ffmpeg stderr in a bounded buffer (4KB) and include it in the
error message when the process exits with a non-zero status code
- Log a warning when transcoded output is 0 bytes, guiding users to
check codec support and enable Trace logging for details
- Remove log level guard so transcoding errors are always logged, not
just at Debug level
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(server): return proper error responses for empty transcoded output
Instead of returning HTTP 200 with 0-byte body when transcoding fails,
return a Subsonic error response (for stream/download/getTranscodeStream)
or HTTP 500 (for public shared streams). This gives clients a clear
signal that the request failed rather than a misleading empty success.
Signed-off-by: Deluan <deluan@navidrome.org>
* test(e2e): add tests for empty transcoded stream error responses
Add E2E tests verifying that stream and download endpoints return
Subsonic error responses when transcoding produces empty output.
Extend spyStreamer with SimulateEmptyStream and SimulateError fields
to support failure injection in tests.
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(server): extract stream serving logic into Stream.Serve method
Extract the duplicated non-seekable stream serving logic (header setup,
estimateContentLength, HEAD draining, io.Copy with error/empty detection)
from server/subsonic/stream.go and server/public/handle_streams.go into a
single Stream.Serve method on core/stream. Both callers now delegate to it,
eliminating ~30 lines of near-identical code.
* fix(server): return 200 with empty body for stream/download on empty transcoded output
Don't return a Subsonic error response when transcoding produces empty
output on stream/download endpoints — just log the error and return 200
with an empty body. The getTranscodeStream and public share endpoints
still return HTTP 500 for empty output. Stream.Serve now returns
(int64, error) so callers can check the byte count.
---------
Signed-off-by: Deluan <deluan@navidrome.org>
* feat(artwork): preserve animated image artwork during resize
Detect animated GIFs, WebPs, and APNGs via lightweight byte scanning
and preserve their animation when serving resized artwork. Animated GIFs
are converted to animated WebP via ffmpeg with optional downscaling;
animated WebP/APNG are returned as-is since ffmpeg cannot re-encode them.
Adds ConvertAnimatedImage to the FFmpeg interface for piping stdin data
through ffmpeg with animated WebP output.
* fix(artwork): address code review feedback for animated artwork
Fix ReadCloser leak where ffmpeg pipe's Close was discarded by
io.NopCloser wrapping — now preserves ReadCloser semantics when the
resized reader already supports Close. Use uint64 for PNG chunk position
to prevent potential overflow on 32-bit platforms. Add integration tests
for the animation branching logic in resizeImage.
* fix: use ADTS format for AAC transcoding to avoid silent output on ffmpeg 8.0+
The fragmented MP4 muxer (`-f ipod -movflags frag_keyframe+empty_moov`)
produces corrupt/silent audio when ffmpeg pipes to stdout, confirmed on
ffmpeg 8.0+. The moof atom offset values are zeroed out in pipe mode,
causing AAC decoder errors. Switch to `-f adts` (raw AAC framing) which
works reliably via pipe and is widely supported by clients including
UPnP/Sonos devices.
* fix: exclude AAC from transcode decision, as it is not working for Sonos.
Signed-off-by: Deluan <deluan@navidrome.org>
---------
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor: rename core/transcode directory to core/stream
* refactor: update all imports from core/transcode to core/stream
* refactor: rename exported symbols to fit core/stream package name
* refactor: simplify MediaStreamer interface to single NewStream method
Remove the two-method interface (NewStream + DoStream) in favor of a
single NewStream(ctx, mf, req) method. Callers are now responsible for
fetching the MediaFile before calling NewStream. This removes the
implicit DB lookup from the streamer, making it a pure streaming
concern.
* refactor: update all callers from DoStream to NewStream
* chore: update wire_gen.go and stale comment for core/stream rename
* refactor: update wire command to handle GO_BUILD_TAGS correctly
Signed-off-by: Deluan <deluan@navidrome.org>
* fix: distinguish not-found from internal errors in public stream handler
* refactor: remove unused ID field from stream.Request
* refactor: simplify ResolveRequestFromToken to receive *model.MediaFile
Move MediaFile fetching responsibility to callers, making the method
focused on token validation and request resolution. Remove ErrMediaNotFound
(no longer produced). Update GetTranscodeStream handler to fetch the
media file before calling ResolveRequestFromToken.
* refactor: extend tokenTTL from 12 to 48 hours
Signed-off-by: Deluan <deluan@navidrome.org>
---------
Signed-off-by: Deluan <deluan@navidrome.org>
* feat(subsonic): implement transcode decision logic and codec handling for media files
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(subsonic): update codec limitation structure and decision logic for improved clarity
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcoding): update bitrate handling to use kilobits per second (kbps) across transcode decision logic
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): simplify container alias handling in matchesContainer function
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcoding): enforce POST method for GetTranscodeDecision and handle non-POST requests
Signed-off-by: Deluan <deluan@navidrome.org>
* feat(transcoding): add enums for protocol, comparison operators, limitations, and codec profiles in transcode decision logic
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): streamline limitation checks and applyLimitation logic for improved readability and maintainability
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): replace strings.EqualFold with direct comparison for protocol and limitation checks
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): rename token methods to CreateTranscodeParams and ParseTranscodeParams for clarity
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): enhance logging for transcode decision process and client info conversion
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): rename TranscodeDecision to Decider and update related methods for clarity
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): enhance transcoding config lookup logic for audio codecs
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): enhance transcoding options with sample rate support and improve command handling
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): add bit depth support for audio transcoding and enhance related logic
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): enhance AAC command handling and support for audio channels in streaming
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): streamline transcoding logic by consolidating stream parameter handling and enhancing alias mapping
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcoding): update default command handling and add codec support for transcoding
Signed-off-by: Deluan <deluan@navidrome.org>
* fix: implement noopDecider for transcoding decision handling in tests
Signed-off-by: Deluan <deluan@navidrome.org>
* fix: address review findings for OpenSubsonic transcoding PR
Fix multiple issues identified during code review of the transcoding
extension: add missing return after error in shared stream handler
preventing nil pointer panic, replace dead r.Body nil check with
MaxBytesReader size limit, distinguish not-found from other DB errors,
fix bpsToKbps integer truncation with rounding, add "pcm" to
isLosslessFormat for consistency with model.IsLossless(), add
sampleRate/bitDepth/channels to streaming log, fix outdated test
comment, and add tests for conversion functions and GetTranscodeStream
parameter passing.
* feat(transcoding): add sourceUpdatedAt to decision and validate transcode parameters
Signed-off-by: Deluan <deluan@navidrome.org>
* fix: small issues
Updated mock AAC transcoding command to use the new default (ipod with
fragmented MP4) matching the migration, ensuring tests exercise the same
buildDynamicArgs code path as production. Improved archiver test mock to
match on the whole StreamRequest struct instead of decomposing fields,
making it resilient to future field additions. Added named constants for
JWT claim keys in the transcode token and wrapped ParseTranscodeParams
errors with ErrTokenInvalid for consistency. Documented the IsLossless
BitDepth fallback heuristic as temporary until Codec column is populated.
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcoding): adapt transcode claims to struct-based auth.Claims
Updated transcode token handling to use the struct-based auth.Claims
introduced on master, replacing the previous map[string]any approach.
Extended auth.Claims with transcoding-specific fields (MediaID, DirectPlay,
UpdatedAt, Channels, SampleRate, BitDepth) and added float64 fallback in
ClaimsFromToken for numeric claims that lose their Go type during JWT
string serialization. Also added the missing lyrics parameter to all
subsonic.New() calls in test files.
* feat(model): add ProbeData field and UpdateProbeData repository method
Add probe_data TEXT column to media_file for caching ffprobe results.
Add UpdateProbeData to MediaFileRepository interface and implementations.
Use hash:"ignore" tag so probe data doesn't affect MediaFile fingerprints.
* feat(ffmpeg): add ProbeAudioStream for authoritative audio metadata
Add ProbeAudioStream to FFmpeg interface, using ffprobe to extract
codec, profile, bitrate, sample rate, bit depth, and channels.
Parse bits_per_raw_sample as fallback for FLAC/ALAC bit depth.
Normalize "unknown" profile to empty string.
All parseProbeOutput tests use real ffprobe JSON from actual files.
* feat(transcoding): integrate ffprobe into transcode decisions
Add ensureProbed to probe media files on first transcode decision,
caching results in probe_data. Build SourceStream from probe data
with fallback to tag-based metadata.
Refactor decision logic to pass StreamDetails instead of MediaFile,
enabling codec profile limitations (e.g., audioProfile) to use
probe data. Add normalizeProbeCodec to map ffprobe codec names
(dsd_lsbf_planar, pcm_s16le) to internal names (dsd, pcm).
NewDecider now accepts ffmpeg.FFmpeg; wire_gen.go regenerated.
* feat(transcoding): add DevEnableMediaFileProbe config flag
Add DevEnableMediaFileProbe (default true) to allow disabling ffprobe-
based media file probing as a safety fallback. When disabled, the
decider uses tag-based metadata from the scanner instead.
* test(transcode): add ensureProbed unit tests
Test probing when ProbeData is empty, skipping when already set,
error propagation from ffprobe, and DevEnableMediaFileProbe flag.
* refactor(ffmpeg): use command constant and select_streams for ProbeAudioStream
Move ffprobe arguments to a probeAudioStreamCmd constant, following the
same pattern as extractImageCmd and probeCmd. Add -select_streams a:0 to
only probe the first audio stream, avoiding unnecessary parsing of video
and artwork streams. Derive the ffprobe binary path safely using
filepath.Dir/Base instead of replacing within the full path string.
* refactor(transcode): decouple transcode token claims from auth.Claims
Remove six transcode-specific fields (MediaID, DirectPlay, UpdatedAt,
Channels, SampleRate, BitDepth) from auth.Claims, which is shared with
session and share tokens. Transcode tokens are signed parameter-passing
tokens, not authentication tokens, so coupling them to auth created
misleading dependencies.
The transcode package now owns its own JWT claim serialization via
Decision.toClaimsMap() and paramsFromToken(), using generic
auth.EncodeToken/DecodeAndVerifyToken wrappers that keep TokenAuth
encapsulated. Wire format (JWT claim keys) is unchanged, so in-flight
tokens remain compatible.
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcode): simplify code after review
Extract getIntClaim helper to eliminate repeated int/int64/float64 JWT
claim extraction pattern in paramsFromToken and ClaimsFromToken. Rewrite
checkIntLimitation as a one-liner delegating to applyIntLimitation.
Return probe result from ensureProbed to avoid redundant JSON round-trip.
Extract toResponseStreamDetails helper and mediaTypeSong constant in
the API layer, and use transcode.ProtocolHTTP constant instead of
hardcoded string.
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(ffmpeg): enhance bit_rate parsing logic for audio streams
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcode): improve code review findings across transcode implementation
- Fix parseProbeData to return nil on JSON unmarshal failure instead of
a zero-valued struct, preventing silent degradation of source stream details
- Use probe-resolved codec for lossless detection in buildSourceStream
instead of the potentially stale scanner data
- Remove MediaFile.IsLossless() (dead code) and consolidate lossless
detection in isLosslessFormat(), using codec name only — bit depth is
not reliable since lossy codecs like ADPCM report non-zero values
- Add "wavpack" to lossless codec list (ffprobe codec_name for WavPack)
- Guard bpsToKbps against negative input values
- Fix misleading comment in buildTemplateArgs about conditional injection
- Avoid leaking internal error details in Subsonic API responses
- Add missing test for ErrNotFound branch in GetTranscodeDecision
- Add TODO for hardcoded protocol in toResponseStreamDetails
* refactor(transcode): streamline transcoding command lookup and format resolution
Signed-off-by: Deluan <deluan@navidrome.org>
* feat(transcode): implement server-side transcoding override for player formats
Signed-off-by: Deluan <deluan@navidrome.org>
* fix(transcode): honor bit depth and channel constraints in transcoding selection
selectTranscodingOptions only checked sample rate when deciding whether
same-format transcoding was needed, ignoring requested bit depth and
channel reductions. This caused the streamer to return raw audio when
the transcode decision requested downmix or bit-depth conversion.
* refactor(transcode): unify streaming decision engine via MakeDecision
Move transcoding decision-making out of mediaStreamer and into the
subsonic Stream/Download handlers, using transcode.Decider.MakeDecision
as the single decision engine. This eliminates selectTranscodingOptions
and the mismatch between decision and streaming code paths (decision
used LookupTranscodeCommand with built-in fallbacks, while streaming
used FindByFormat which only checked the DB).
- Add DecisionOptions with SkipProbe to MakeDecision so the legacy
streaming path never calls ffprobe
- Add buildLegacyClientInfo to translate legacy stream params (format,
maxBitRate, DefaultDownsamplingFormat) into a synthetic ClientInfo
- Add resolveStreamRequest on the subsonic Router to resolve legacy
params into a fully specified StreamRequest via MakeDecision
- Simplify DoStream to a dumb executor that receives pre-resolved params
- Remove selectTranscodingOptions entirely
Signed-off-by: Deluan <deluan@navidrome.org>
* refactor(transcode): move MediaStreamer into core/transcode and unify StreamRequest
Moved MediaStreamer, Stream, TranscodingCache and related types from
core/media_streamer.go into core/transcode/, eliminating the duplicate
StreamRequest type. The transcode.StreamRequest now carries all fields
(ID, Format, BitRate, SampleRate, BitDepth, Channels, Offset) and
ResolveStream returns a fully-populated value, removing manual field
copying at every call site. Also moved buildLegacyClientInfo into the
transcode package alongside ResolveStream, and unexported
ParseTranscodeParams since it was only used internally by
ValidateTranscodeParams.
* refactor(transcode): rename Decider methods and unexport Params type
Rename ResolveStream → ResolveRequest and ValidateTranscodeParams →
ResolveRequestFromToken for clarity and consistency. The new
ResolveRequestFromToken returns a StreamRequest directly (instead of
the intermediate Params type), eliminating manual Params→StreamRequest
conversion in callers. Unexport Params to params since it is now only
used internally for JWT token parsing.
* test(transcode): remove redundant tests and use constants
Remove tests that duplicate coverage from integration-level tests
(toClaimsMap, paramsFromToken round-trips, applyServerOverride direct
call, duplicate 410 handler test). Replace raw "http" strings with
ProtocolHTTP constant. Consolidate lossy -sample_fmt tests into
DescribeTable.
* refactor(transcode): split oversized files into focused modules
Split transcode.go and transcode_test.go into focused files by concern:
- decider.go: decision engine (MakeDecision, direct play/transcode evaluation, probe)
- token.go: JWT token encode/decode (params, toClaimsMap, paramsFromToken, CreateTranscodeParams, ResolveRequestFromToken)
- legacy_client.go: legacy Subsonic bridge (buildLegacyClientInfo, ResolveRequest)
- codec_test.go: isLosslessFormat and normalizeProbeCodec tests
- token_test.go: token round-trip and ResolveRequestFromToken tests
Moved the Decider interface from types.go to decider.go to keep it near
its implementation, and cleaned up types.go to contain only pure type
definitions and constants. No public API changes.
* refactor(transcode): reorder parameters in applyServerOverride function
Signed-off-by: Deluan <deluan@navidrome.org>
* test(e2e): add NewTestStream function and implement spyStreamer for testing
Signed-off-by: Deluan <deluan@navidrome.org>
---------
Signed-off-by: Deluan <deluan@navidrome.org>
* feat: add configurable transcoding cancellation
Implemented EnableTranscodingCancellation configuration option to control whether
FFmpeg transcoding processes can be interrupted when client requests are cancelled.
This addresses resource management issues on low-power hardware where transcoding
processes would accumulate and cause CPU spikes.
Key changes:
- Added EnableTranscodingCancellation bool to configuration (default: false)
- Added CLI flag --enabletranscodingcancellation and TOML/env support
- Modified FFmpeg package to always use exec.CommandContext for consistency
- Implemented conditional context handling in NewTranscodingCache function
- When enabled: uses request context directly (allows cancellation)
- When disabled: uses background context with request metadata preserved
- Added comprehensive tests for both FFmpeg and transcoding layers
- Maintained backward compatibility with existing behavior as default
The implementation follows proper layered architecture with policy decisions
at the media streaming layer and execution utilities remaining focused on
their core responsibilities.
Signed-off-by: Deluan <deluan@navidrome.org>
* test: refactor FFmpeg context cancellation tests for improved clarity and reliability
Signed-off-by: Deluan <deluan@navidrome.org>
* test: reset FFmpeg initialization
Signed-off-by: Deluan <deluan@navidrome.org>
* test: improve FFmpeg context cancellation tests for cross-platform compatibility
Signed-off-by: Deluan <deluan@navidrome.org>
---------
Signed-off-by: Deluan <deluan@navidrome.org>
- `-map 0:v` selects all video streams from the input
- `-map -0:V` excludes all "main" video streams (capital V)
This combination effectively selects only the attached pictures
Signed-off-by: Deluan <deluan@navidrome.org>
* draft commit
* time to fight pipeline
* round 2 changes
* remove unnecessary line
* fight taglib. again
* make taglib work again???
* add id3 tags
* taglib 1.12 vs 1.13
* use int instead for windows
* store as json now
* add migration, more tests
* support repeated line, multiline
* fix ms and support .m, .mm, .mmm
* address some concerns, make cpp a bit safer
* separate responses from model
* remove [:]
* Add trace log
* Try to unblock pipeline
* Fix merge errors
* Fix SIGSEGV error (proper handling of empty frames)
* Add fallback artist/title to structured lyrics
* Rename conflicting named vars
* Fix tests
* Do we still need ffmpeg in the pipeline?
* Revert "Do we still need ffmpeg in the pipeline?"
Yes we do.
This reverts commit 87df7f6df79bccee83f48c4b7a8118a7636a5e66.
* Does this passes now, with a newer ffmpeg version?
* Revert "Does this passes now, with a newer ffmpeg version?"
No, it does not :(
This reverts commit 372eb4b0ae05d9ffe98078e9bc4e56a9b2921f32.
* My OCD made me do it :P
---------
Co-authored-by: Deluan Quintão <deluan@navidrome.org>
* Adding cache directory to ignore-list
* Adding jukebox-related config options
* Adding DevEnableJukebox config option pls. dummy server
* Adding types and routers
* Now without panic
* First draft on parsing the action
* Some cleanups
* Adding playback server
* Verify audio device configuration
* Adding debug-build target to have full symbol support
* Adding beep sound library pls some example code. Not working yet
* Play a fixed mp3 on any interface access for testing purposes
* Put action code into separate file, adding stringer, more debug output, prepare structs, validation
* Put action parameter parser code where it belongs
* Have a single Action transporting all information
* User fmt.Errorf for error-generation
* Adding wide playback interface
* Use action map for parsing, stringer instead switch stmt.
* Use but only one switch case and direct dispatch, refactoring
* Add error handling and pushing to client
* send decent errormessage, no internal server error
* Adding playback devices slice and load it from config
* Combine config-verification and structure init
* Return user-specific device
* Separate playback server from device
* Use dataStore to retrieve mediafile by id
* WIP: Playlist and start/stop handling. Doing start/stop the hard way as of now
* WIP: set, start and stop work on one single song. More to come
* Dont need to wait for the end
* Merge jukebox_action.go into jukebox.go
* Remove getParameterAsInt64(). Use existing requiredParamInt() instead
* Dont need to call newFailure() explicitly
* Remove int64, use int instead.
* Add and set action now accept multiple ids
* Kickout copy of childFromMediaFile(). It is not needed here.
* Refactoring devices and playbackServer
* Turn (internal) playback.DeviceStatus into subsonic JukeboxStatus when rendering output. Indexes int64 -> int
* Now we have a position and playing status
* Switching gain to float32, xs:float is defined as 32 bit. Fixing nasty copy/pointer bug
* Now with volume control
* Start working the queue
* Remove user from device interface
* Rename function GetDevice -> GetDeviceForUser to make intention clearer
* Have a nice stringer for the queue
* User Prepared boolean for now to allow pause/unpause
* Skipping works, but without offsets
* Make ChildFromMediaFile public to be used in jukebox get() implementation
* Return position in seconds and implement offset-skip in seconds
* Default offset to 0
* Adding a simple setGain implementation
* Prepare for transcoding AAC
* WIP: transcode to WAV to use beeps wav decoder. Not done yet.
* WIP: out of sheer desparation: convert to MP3 (which works) rather than WAV to troubleshoot issue.
* Use FLAC as intermediate format to play Apple AAC
* A bit of cleanup
* Catching the end-of-stream event for further reactions
* Have a trackSwitching goroutine waiting on channel when track ends
* Move decoder code into own file. Restructure code a bit
* Now with going on to play the next song in the playlist
* Adding shuffle feature
* Implementing remove action
* Cleanup code
* Remove templates for ffmpeg mp3 generation. Not needed anymore.
* Adding some documentation
* Check whether offset into track is in range. Fixing potential remove track bug. Documentation
* Make golangci-lint happy: handling return values
* Adding test suite and example dummy for playback package
* Adding some basic queue tests
* Only use Jukebox.Enabled config option
* Adding stream closing handling
* Pass context.Context to all PlaybackDevice methods
* Remove unneeded function
* Correct spelling
* Reduce visibility of ChildFromMediaFile
* Decomplicate action-parsing
* Adding simple tempfile-based AAC->FLAC transcoding. No parallel reading and writing yet.
* Try to optimize pipe-writing, tempfile-handling and reading. Not done yet.
* Do a synchronous copy of the tempfile. Racecondition detected
* More debugging statements and fixing the play/pause bug. More work needed
* Start the trackSwitcher() with each device once. Return JSON position even if its 0. More debug-output
* Moving all track-handling code into own module
* Fix typo. Do not pass ctx around when not applicable
* WIP: More refactoring, debugging output
* Fix nil pointer
* Repairing MP3 playback by pinning indirect dependencies: hajimehoshi/go-mp3 and hajimehoshi/oto
* Do not forget to cleanup after a skip action
* Make resync with master easy
* Adding missing mocks
* Adding missing error-handling found by linter
* Updating github.com/hajimehoshi/oto
* Removing duplicate function
* Move BEEP-related code into own package
* Juggle beep-related code around as preparation for interface access
* More refactoring for interface separation
* Gather CloseDevice() behind Track interface.
* Adding skeleton, draft audio-interface using mpv.io
* Adding majority of interface commands using messages to mpv socket.
* Adding end-of-stream handling
* MPV: start/stop are working
* postition is given in float in mpv
* Unify Close() and CloseDevice(). Using temp filename for controlling socket
* Wait until control-socket shows up. Cleanup socket in Close()
* Use canceable command. Rename to Executor
* Skipping tracks works now
* Now with actually setting the position
* Fix regain
* Add missing error-handling found by linter
* Adding retry mode on time-pos property getter
* Remove unneeded code on queue
* Putting build-tag beep onto beep files
* Remove deprecated call to rand.Seed()
"As of Go 1.20 there is no reason to call Seed with a random value. Programs that call Seed with a known value to get a specific sequence of results should use New(NewSource(seed)) to obtain a local random generator."
* Using int32 to conform to Subsonic API spec
* Fix merge error
* Minor style changes
* Get username from context
---------
Co-authored-by: Deluan <deluan@navidrome.org>