set(DIRECTX_WRAPPER_SOURCES
        directx_wrapper.cpp
)

add_library(directx_wrapper STATIC ${DIRECTX_WRAPPER_SOURCES})

include_directories(${CMAKE_CURRENT_SOURCE_DIR})

include_directories(${CLConform_INCLUDE_DIR})

if (WIN32)
    target_link_libraries(directx_wrapper d3d12)
endif ()
