[libc] Tweak the runtimes cross-build for GPU (#178548)
Summary:
We should likely use `-DLLVM_DEFAULT_TARGET_TRIPLE` as the general
source of truth, make the handling work with that since we use it for
the output directories. Fix the creation of startup files in this mode
and make sure it can detect the GPU properly.
Fixes: https://github.com/llvm/llvm-project/issues/179375
(cherry picked from commit e07a1182fd)
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3 changed files with 9 additions and 36 deletions
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@ -17,8 +17,8 @@ if(NOT LLVM_LIBC_FULL_BUILD)
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endif()
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# Set the required flags globally so standard CMake utilities can compile.
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if(LIBC_TARGET_TRIPLE)
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set(CMAKE_REQUIRED_FLAGS "--target=${LIBC_TARGET_TRIPLE}")
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if(NOT CMAKE_CXX_COMPILER_TARGET)
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set(CMAKE_REQUIRED_FLAGS "${LIBC_COMPILE_OPTIONS_DEFAULT}")
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endif()
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# Optionally set up a job pool to limit the number of GPU tests run in parallel.
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@ -100,12 +100,12 @@ targeting a GPU architecture.
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$> TARGET_C_COMPILER=</path/to/clang>
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$> TARGET_CXX_COMPILER=</path/to/clang++>
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$> cmake ../runtimes \ # Point to the runtimes build
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-G Ninja \
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-DLLVM_ENABLE_RUNTIMES=libc \
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-DCMAKE_C_COMPILER=$TARGET_C_COMPILER \
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-DCMAKE_CXX_COMPILER=$TARGET_CXX_COMPILER \
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-DLLVM_LIBC_FULL_BUILD=ON \
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-DLLVM_RUNTIMES_TARGET=$TARGET_TRIPLE \
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-G Ninja \
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-DLLVM_ENABLE_RUNTIMES=libc \
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-DCMAKE_C_COMPILER=$TARGET_C_COMPILER \
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-DCMAKE_CXX_COMPILER=$TARGET_CXX_COMPILER \
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-DLLVM_LIBC_FULL_BUILD=ON \
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-DLLVM_DEFAULT_TARGET_TRIPLE=$TARGET_TRIPLE \
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-DCMAKE_BUILD_TYPE=Release
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$> ninja install
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@ -113,34 +113,6 @@ The above steps will result in a build targeting one of the supported GPU
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architectures. Building for multiple targets requires separate CMake
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invocations.
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Standalone cross build
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----------------------
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The GPU build can also be targeted directly as long as the compiler used is a
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supported ``clang`` compiler. This method is generally not recommended as it can
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only target a single GPU architecture.
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.. code-block:: sh
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$> cd llvm-project # The llvm-project checkout
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$> mkdir build # A different build directory for the build tools
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$> cd build
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$> CLANG_C_COMPILER=</path/to/clang> # Must be a trunk build
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$> CLANG_CXX_COMPILER=</path/to/clang++> # Must be a trunk build
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$> TARGET_TRIPLE=<amdgcn-amd-amdhsa or nvptx64-nvidia-cuda>
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$> cmake ../llvm \ # Point to the llvm directory
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-G Ninja \
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-DLLVM_ENABLE_PROJECTS=libc \
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-DCMAKE_C_COMPILER=$CLANG_C_COMPILER \
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-DCMAKE_CXX_COMPILER=$CLANG_CXX_COMPILER \
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-DLLVM_LIBC_FULL_BUILD=ON \
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-DLIBC_TARGET_TRIPLE=$TARGET_TRIPLE \
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-DCMAKE_BUILD_TYPE=Release
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$> ninja install
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This will build and install the GPU C library along with all the other LLVM
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libraries.
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Build overview
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==============
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@ -34,6 +34,7 @@ function(add_startup_object name)
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RUNTIME_OUTPUT_DIRECTORY ${LIBC_LIBRARY_DIR}
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RUNTIME_OUTPUT_NAME ${name}.o)
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target_link_options(${fq_target_name}.exe PRIVATE
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${LIBC_COMPILE_OPTIONS_DEFAULT}
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"-r" "-nostdlib" "-flto" "-Wl,--lto-emit-llvm")
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endif()
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endfunction()
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